↑ Up

Z3---4.15.1.THM-Prf.s

View TPTP
Problem
Process solution in
SystemOnTSTP
Download .tgz
%------------------------------------------------------------------------------
% File     : Z3---4.15.1
% Problem  : LCL945_9 : TPTP v9.3.1. Bugfixed v9.0.0.
% Transfm  : NO INFORMATION
% Format   : NO INFORMATION
% Command  : run_E %s %d THM

% Computer : n018.cluster.edu
% Model    : x86_64 x86_64
% CPU      : Intel(R) Xeon(R) CPU E5-2620 v4 2.10GHz
% Memory   : 8046.5625MB
% OS       : Linux 6.8.0-71-generic
% CPULimit : 300s
% WCLimit  : 300s
% DateTime : Mon Sep  7 03:01:13 PM UTC 2026

% Result   : Theorem 0.15s 0.47s
% Output   : Proof 0.40s
% Verified : 
% SZS Type : -

% Comments : 
%------------------------------------------------------------------------------
%----WARNING: Could not form TPTP format derivation
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.00/0.03  % Problem    : LCL945_9 : TPTP v9.3.1. Bugfixed v9.0.0.
% 0.00/0.03  % Command    : run_E %s %d THM
% 0.10/0.35  % Computer : n018.cluster.edu
% 0.10/0.35  % Model    : x86_64 x86_64
% 0.10/0.35  % CPU      : Intel(R) Xeon(R) CPU E5-2620 v4 @ 2.10GHz
% 0.10/0.35  % Memory   : 8046.5625MB
% 0.10/0.35  % OS       : Linux 6.8.0-71-generic
% 0.10/0.35  % CPULimit   : 300
% 0.10/0.35  % WCLimit    : 300
% 0.10/0.35  % DateTime   : Sat Sep  5 21:19:21 UTC 2026
% 0.10/0.35  % CPUTime    : 
% 0.15/0.47  % SZS status Theorem
% 0.15/0.47  % SZS output start Proof
% 0.15/0.47  tff(tptp_fun___accessible_world__type, type, (
% 0.15/0.47     tptp_fun___accessible_world_: ( |'$world'| * |'$world'| ) > $o)).
% 0.15/0.47  tff(tptp_fun_W1_12_type, type, (
% 0.15/0.47     tptp_fun_W1_12: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_WW_18_type, type, (
% 0.15/0.47     tptp_fun_WW_18: $i)).
% 0.15/0.47  tff(tptp_fun_W0_2_type, type, (
% 0.15/0.47     tptp_fun_W0_2: |'$world'|)).
% 0.15/0.47  tff(way_type, type, (
% 0.15/0.47     way: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(city_type, type, (
% 0.15/0.47     city: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(tptp_fun_U_20_type, type, (
% 0.15/0.47     tptp_fun_U_20: $i)).
% 0.15/0.47  tff(tptp_fun_W1_4_type, type, (
% 0.15/0.47     tptp_fun_W1_4: $i > |'$world'|)).
% 0.15/0.47  tff(in_type, type, (
% 0.15/0.47     in: ( |'$world'| * $i * $i ) > $o)).
% 0.15/0.47  tff(tptp_fun_V_19_type, type, (
% 0.15/0.47     tptp_fun_V_19: $i)).
% 0.15/0.47  tff(down_type, type, (
% 0.15/0.47     down: ( |'$world'| * $i * $i ) > $o)).
% 0.15/0.47  tff(barrel_type, type, (
% 0.15/0.47     barrel: ( |'$world'| * $i * $i ) > $o)).
% 0.15/0.47  tff(tptp_fun_X_17_type, type, (
% 0.15/0.47     tptp_fun_X_17: $i)).
% 0.15/0.47  tff(old_type, type, (
% 0.15/0.47     old: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(dirty_type, type, (
% 0.15/0.47     dirty: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(white_type, type, (
% 0.15/0.47     white: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(car_type, type, (
% 0.15/0.47     car: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(chevy_type, type, (
% 0.15/0.47     chevy: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(lonely_type, type, (
% 0.15/0.47     lonely: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(street_type, type, (
% 0.15/0.47     street: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(event_type, type, (
% 0.15/0.47     event: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(hollywood_type, type, (
% 0.15/0.47     hollywood: ( |'$world'| * $i ) > $o)).
% 0.15/0.47  tff(tptp_fun_W1_11_type, type, (
% 0.15/0.47     tptp_fun_W1_11: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_16_type, type, (
% 0.15/0.47     tptp_fun_W1_16: ( $i * $i ) > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_15_type, type, (
% 0.15/0.47     tptp_fun_W1_15: ( $i * $i ) > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_14_type, type, (
% 0.15/0.47     tptp_fun_W1_14: ( $i * $i ) > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_13_type, type, (
% 0.15/0.47     tptp_fun_W1_13: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_10_type, type, (
% 0.15/0.47     tptp_fun_W1_10: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_9_type, type, (
% 0.15/0.47     tptp_fun_W1_9: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_8_type, type, (
% 0.15/0.47     tptp_fun_W1_8: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_7_type, type, (
% 0.15/0.47     tptp_fun_W1_7: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_6_type, type, (
% 0.15/0.47     tptp_fun_W1_6: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_5_type, type, (
% 0.15/0.47     tptp_fun_W1_5: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_3_type, type, (
% 0.15/0.47     tptp_fun_W1_3: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W_1_type, type, (
% 0.15/0.47     tptp_fun_W_1: |'$world'|)).
% 0.15/0.47  tff(tptp_fun_X3_25_type, type, (
% 0.15/0.47     tptp_fun_X3_25: $i)).
% 0.15/0.47  tff(tptp_fun_X4_24_type, type, (
% 0.15/0.47     tptp_fun_X4_24: $i)).
% 0.15/0.47  tff(tptp_fun_W0_21_type, type, (
% 0.15/0.47     tptp_fun_W0_21: |'$world'|)).
% 0.15/0.47  tff(tptp_fun_X6_22_type, type, (
% 0.15/0.47     tptp_fun_X6_22: $i)).
% 0.15/0.47  tff(tptp_fun_X5_23_type, type, (
% 0.15/0.47     tptp_fun_X5_23: $i)).
% 0.15/0.47  tff(tptp_fun_W1_39_type, type, (
% 0.15/0.47     tptp_fun_W1_39: ( $i * $i ) > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_38_type, type, (
% 0.15/0.47     tptp_fun_W1_38: ( $i * $i ) > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_37_type, type, (
% 0.15/0.47     tptp_fun_W1_37: ( $i * $i ) > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_36_type, type, (
% 0.15/0.47     tptp_fun_W1_36: $i > |'$world'|)).
% 0.15/0.47  tff(tptp_fun_W1_35_type, type, (
% 0.15/0.47     tptp_fun_W1_35: $i > |'$world'|)).
% 0.15/0.48  tff(tptp_fun_W1_34_type, type, (
% 0.15/0.48     tptp_fun_W1_34: $i > |'$world'|)).
% 0.15/0.48  tff(tptp_fun_W1_33_type, type, (
% 0.15/0.48     tptp_fun_W1_33: $i > |'$world'|)).
% 0.15/0.48  tff(tptp_fun_W1_32_type, type, (
% 0.15/0.48     tptp_fun_W1_32: $i > |'$world'|)).
% 0.15/0.48  tff(tptp_fun_W1_31_type, type, (
% 0.15/0.48     tptp_fun_W1_31: $i > |'$world'|)).
% 0.15/0.48  tff(tptp_fun_W1_30_type, type, (
% 0.15/0.48     tptp_fun_W1_30: $i > |'$world'|)).
% 0.15/0.48  tff(tptp_fun_W1_29_type, type, (
% 0.15/0.48     tptp_fun_W1_29: $i > |'$world'|)).
% 0.15/0.48  tff(tptp_fun_W1_28_type, type, (
% 0.15/0.48     tptp_fun_W1_28: $i > |'$world'|)).
% 0.15/0.48  tff(tptp_fun_W1_27_type, type, (
% 0.15/0.48     tptp_fun_W1_27: $i > |'$world'|)).
% 0.15/0.48  tff(tptp_fun_W1_26_type, type, (
% 0.15/0.48     tptp_fun_W1_26: $i > |'$world'|)).
% 0.15/0.48  tff(1,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))), introduced(assumption)).
% 0.15/0.48  tff(2,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))),
% 0.15/0.48      inference(tautology,[status(thm)],[])).
% 0.15/0.48  tff(3,plain,
% 0.15/0.48      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[2, 1])).
% 0.15/0.48  tff(4,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20)) | (~city(tptp_fun_W1_4(U!20), U!20))),
% 0.15/0.48      inference(tautology,[status(thm)],[])).
% 0.15/0.48  tff(5,plain,
% 0.15/0.48      (~city(tptp_fun_W1_4(U!20), U!20)),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[4, 1])).
% 0.15/0.48  tff(6,assumption,(~city(tptp_fun_W1_4(U!20), U!20)), introduced(assumption)).
% 0.15/0.48  tff(7,assumption,(tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))), introduced(assumption)).
% 0.15/0.48  tff(8,assumption,(~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))))), introduced(assumption)).
% 0.15/0.48  tff(9,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))),
% 0.15/0.48      inference(tautology,[status(thm)],[])).
% 0.15/0.48  tff(10,plain,
% 0.15/0.48      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[9, 8])).
% 0.15/0.48  tff(11,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))),
% 0.15/0.48      inference(tautology,[status(thm)],[])).
% 0.15/0.48  tff(12,plain,
% 0.15/0.48      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[11, 8])).
% 0.15/0.48  tff(13,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))), introduced(assumption)).
% 0.15/0.48  tff(14,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))), introduced(assumption)).
% 0.15/0.48  tff(15,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))),
% 0.15/0.48      inference(tautology,[status(thm)],[])).
% 0.15/0.48  tff(16,plain,
% 0.15/0.48      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[15, 14])).
% 0.15/0.48  tff(17,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)) | (~down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))),
% 0.15/0.48      inference(tautology,[status(thm)],[])).
% 0.15/0.48  tff(18,plain,
% 0.15/0.48      (~down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[17, 14])).
% 0.15/0.48  tff(19,assumption,(~down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)), introduced(assumption)).
% 0.15/0.48  tff(20,assumption,(tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))), introduced(assumption)).
% 0.15/0.48  tff(21,plain,
% 0.15/0.48      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))),
% 0.15/0.48      inference(rewrite,[status(thm)],[])).
% 0.15/0.48  tff(22,plain,
% 0.15/0.48      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))),
% 0.15/0.48      inference(quant_inst,[status(thm)],[])).
% 0.15/0.48  tff(23,plain,
% 0.15/0.48      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)),
% 0.15/0.48      inference(modus_ponens,[status(thm)],[22, 21])).
% 0.15/0.48  tff(24,plain,
% 0.15/0.48      ($false),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[23, 13, 20, 19])).
% 0.15/0.48  tff(25,plain,((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)), inference(lemma,lemma(discharge,[]))).
% 0.15/0.48  tff(26,plain,
% 0.15/0.48      ($false),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[25, 18, 16, 13])).
% 0.15/0.48  tff(27,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)))), inference(lemma,lemma(discharge,[]))).
% 0.15/0.48  tff(28,plain,
% 0.15/0.48      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22)),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[27, 12])).
% 0.15/0.48  tff(29,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))),
% 0.15/0.48      inference(tautology,[status(thm)],[])).
% 0.15/0.48  tff(30,plain,
% 0.15/0.48      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[29, 8])).
% 0.15/0.48  tff(31,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))), introduced(assumption)).
% 0.15/0.48  tff(32,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)) | (~dirty(tptp_fun_W1_35(X5!23), X5!23))),
% 0.15/0.48      inference(tautology,[status(thm)],[])).
% 0.15/0.48  tff(33,plain,
% 0.15/0.48      (~dirty(tptp_fun_W1_35(X5!23), X5!23)),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[32, 31])).
% 0.15/0.48  tff(34,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))),
% 0.15/0.48      inference(tautology,[status(thm)],[])).
% 0.15/0.48  tff(35,plain,
% 0.15/0.48      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[34, 31])).
% 0.15/0.48  tff(36,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))), introduced(assumption)).
% 0.15/0.48  tff(37,plain,
% 0.15/0.48      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))),
% 0.15/0.48      inference(rewrite,[status(thm)],[])).
% 0.15/0.48  tff(38,plain,
% 0.15/0.48      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))),
% 0.15/0.48      inference(quant_inst,[status(thm)],[])).
% 0.15/0.48  tff(39,plain,
% 0.15/0.48      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)),
% 0.15/0.48      inference(modus_ponens,[status(thm)],[38, 37])).
% 0.15/0.48  tff(40,plain,
% 0.15/0.48      ($false),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[39, 36, 35, 33])).
% 0.15/0.48  tff(41,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.15/0.48  tff(42,plain,
% 0.15/0.48      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23)),
% 0.15/0.48      inference(unit_resolution,[status(thm)],[41, 30])).
% 0.15/0.48  tff(43,plain,
% 0.15/0.48      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(44,plain,
% 0.26/0.49      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[43, 8])).
% 0.26/0.49  tff(45,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))), introduced(assumption)).
% 0.26/0.49  tff(46,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)) | (~barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(47,plain,
% 0.26/0.49      (~barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[46, 45])).
% 0.26/0.49  tff(48,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(49,plain,
% 0.26/0.49      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[48, 45])).
% 0.26/0.49  tff(50,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))), introduced(assumption)).
% 0.26/0.49  tff(51,plain,
% 0.26/0.49      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))),
% 0.26/0.49      inference(rewrite,[status(thm)],[])).
% 0.26/0.49  tff(52,plain,
% 0.26/0.49      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))),
% 0.26/0.49      inference(quant_inst,[status(thm)],[])).
% 0.26/0.49  tff(53,plain,
% 0.26/0.49      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)),
% 0.26/0.49      inference(modus_ponens,[status(thm)],[52, 51])).
% 0.26/0.49  tff(54,plain,
% 0.26/0.49      ($false),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[53, 50, 49, 47])).
% 0.26/0.49  tff(55,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.49  tff(56,plain,
% 0.26/0.49      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23)),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[55, 44])).
% 0.26/0.49  tff(57,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(58,plain,
% 0.26/0.49      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[57, 8])).
% 0.26/0.49  tff(59,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))), introduced(assumption)).
% 0.26/0.49  tff(60,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)) | (~lonely(tptp_fun_W1_31(X6!22), X6!22))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(61,plain,
% 0.26/0.49      (~lonely(tptp_fun_W1_31(X6!22), X6!22)),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[60, 59])).
% 0.26/0.49  tff(62,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(63,plain,
% 0.26/0.49      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[62, 59])).
% 0.26/0.49  tff(64,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))), introduced(assumption)).
% 0.26/0.49  tff(65,plain,
% 0.26/0.49      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))),
% 0.26/0.49      inference(rewrite,[status(thm)],[])).
% 0.26/0.49  tff(66,plain,
% 0.26/0.49      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))),
% 0.26/0.49      inference(quant_inst,[status(thm)],[])).
% 0.26/0.49  tff(67,plain,
% 0.26/0.49      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)),
% 0.26/0.49      inference(modus_ponens,[status(thm)],[66, 65])).
% 0.26/0.49  tff(68,plain,
% 0.26/0.49      ($false),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[67, 64, 63, 61])).
% 0.26/0.49  tff(69,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.49  tff(70,plain,
% 0.26/0.49      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22)),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[69, 58])).
% 0.26/0.49  tff(71,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(72,plain,
% 0.26/0.49      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[71, 8])).
% 0.26/0.49  tff(73,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))), introduced(assumption)).
% 0.26/0.49  tff(74,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)) | (~white(tptp_fun_W1_34(X5!23), X5!23))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(75,plain,
% 0.26/0.49      (~white(tptp_fun_W1_34(X5!23), X5!23)),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[74, 73])).
% 0.26/0.49  tff(76,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(77,plain,
% 0.26/0.49      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[76, 73])).
% 0.26/0.49  tff(78,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))), introduced(assumption)).
% 0.26/0.49  tff(79,plain,
% 0.26/0.49      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))),
% 0.26/0.49      inference(rewrite,[status(thm)],[])).
% 0.26/0.49  tff(80,plain,
% 0.26/0.49      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))),
% 0.26/0.49      inference(quant_inst,[status(thm)],[])).
% 0.26/0.49  tff(81,plain,
% 0.26/0.49      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)),
% 0.26/0.49      inference(modus_ponens,[status(thm)],[80, 79])).
% 0.26/0.49  tff(82,plain,
% 0.26/0.49      ($false),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[81, 78, 77, 75])).
% 0.26/0.49  tff(83,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.49  tff(84,plain,
% 0.26/0.49      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23)),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[83, 72])).
% 0.26/0.49  tff(85,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(86,plain,
% 0.26/0.49      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[85, 8])).
% 0.26/0.49  tff(87,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))), introduced(assumption)).
% 0.26/0.49  tff(88,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)) | (~street(tptp_fun_W1_29(X6!22), X6!22))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(89,plain,
% 0.26/0.49      (~street(tptp_fun_W1_29(X6!22), X6!22)),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[88, 87])).
% 0.26/0.49  tff(90,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))),
% 0.26/0.49      inference(tautology,[status(thm)],[])).
% 0.26/0.49  tff(91,plain,
% 0.26/0.49      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[90, 87])).
% 0.26/0.49  tff(92,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))), introduced(assumption)).
% 0.26/0.49  tff(93,plain,
% 0.26/0.49      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))),
% 0.26/0.49      inference(rewrite,[status(thm)],[])).
% 0.26/0.49  tff(94,plain,
% 0.26/0.49      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))),
% 0.26/0.49      inference(quant_inst,[status(thm)],[])).
% 0.26/0.49  tff(95,plain,
% 0.26/0.49      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)),
% 0.26/0.49      inference(modus_ponens,[status(thm)],[94, 93])).
% 0.26/0.49  tff(96,plain,
% 0.26/0.49      ($false),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[95, 92, 91, 89])).
% 0.26/0.49  tff(97,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.49  tff(98,plain,
% 0.26/0.49      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22)),
% 0.26/0.49      inference(unit_resolution,[status(thm)],[97, 86])).
% 0.26/0.49  tff(99,plain,
% 0.26/0.49      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(100,plain,
% 0.26/0.50      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[99, 8])).
% 0.26/0.50  tff(101,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))), introduced(assumption)).
% 0.26/0.50  tff(102,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)) | (~car(tptp_fun_W1_33(X5!23), X5!23))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(103,plain,
% 0.26/0.50      (~car(tptp_fun_W1_33(X5!23), X5!23)),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[102, 101])).
% 0.26/0.50  tff(104,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(105,plain,
% 0.26/0.50      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[104, 101])).
% 0.26/0.50  tff(106,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))), introduced(assumption)).
% 0.26/0.50  tff(107,plain,
% 0.26/0.50      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))),
% 0.26/0.50      inference(rewrite,[status(thm)],[])).
% 0.26/0.50  tff(108,plain,
% 0.26/0.50      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))),
% 0.26/0.50      inference(quant_inst,[status(thm)],[])).
% 0.26/0.50  tff(109,plain,
% 0.26/0.50      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)),
% 0.26/0.50      inference(modus_ponens,[status(thm)],[108, 107])).
% 0.26/0.50  tff(110,plain,
% 0.26/0.50      ($false),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[109, 106, 105, 103])).
% 0.26/0.50  tff(111,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.50  tff(112,plain,
% 0.26/0.50      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23)),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[111, 100])).
% 0.26/0.50  tff(113,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(114,plain,
% 0.26/0.50      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[113, 8])).
% 0.26/0.50  tff(115,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))), introduced(assumption)).
% 0.26/0.50  tff(116,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)) | (~way(tptp_fun_W1_30(X6!22), X6!22))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(117,plain,
% 0.26/0.50      (~way(tptp_fun_W1_30(X6!22), X6!22)),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[116, 115])).
% 0.26/0.50  tff(118,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(119,plain,
% 0.26/0.50      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[118, 115])).
% 0.26/0.50  tff(120,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))), introduced(assumption)).
% 0.26/0.50  tff(121,plain,
% 0.26/0.50      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))),
% 0.26/0.50      inference(rewrite,[status(thm)],[])).
% 0.26/0.50  tff(122,plain,
% 0.26/0.50      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))),
% 0.26/0.50      inference(quant_inst,[status(thm)],[])).
% 0.26/0.50  tff(123,plain,
% 0.26/0.50      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)),
% 0.26/0.50      inference(modus_ponens,[status(thm)],[122, 121])).
% 0.26/0.50  tff(124,plain,
% 0.26/0.50      ($false),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[123, 120, 119, 117])).
% 0.26/0.50  tff(125,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.50  tff(126,plain,
% 0.26/0.50      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22)),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[125, 114])).
% 0.26/0.50  tff(127,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(128,plain,
% 0.26/0.50      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[127, 8])).
% 0.26/0.50  tff(129,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))), introduced(assumption)).
% 0.26/0.50  tff(130,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)) | (~old(tptp_fun_W1_36(X5!23), X5!23))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(131,plain,
% 0.26/0.50      (~old(tptp_fun_W1_36(X5!23), X5!23)),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[130, 129])).
% 0.26/0.50  tff(132,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(133,plain,
% 0.26/0.50      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[132, 129])).
% 0.26/0.50  tff(134,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))), introduced(assumption)).
% 0.26/0.50  tff(135,plain,
% 0.26/0.50      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))),
% 0.26/0.50      inference(rewrite,[status(thm)],[])).
% 0.26/0.50  tff(136,plain,
% 0.26/0.50      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))),
% 0.26/0.50      inference(quant_inst,[status(thm)],[])).
% 0.26/0.50  tff(137,plain,
% 0.26/0.50      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)),
% 0.26/0.50      inference(modus_ponens,[status(thm)],[136, 135])).
% 0.26/0.50  tff(138,plain,
% 0.26/0.50      ($false),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[137, 134, 133, 131])).
% 0.26/0.50  tff(139,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.50  tff(140,plain,
% 0.26/0.50      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23)),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[139, 128])).
% 0.26/0.50  tff(141,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(142,plain,
% 0.26/0.50      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[141, 8])).
% 0.26/0.50  tff(143,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))), introduced(assumption)).
% 0.26/0.50  tff(144,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)) | (~city(tptp_fun_W1_27(X3!25), X3!25))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(145,plain,
% 0.26/0.50      (~city(tptp_fun_W1_27(X3!25), X3!25)),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[144, 143])).
% 0.26/0.50  tff(146,plain,
% 0.26/0.50      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))),
% 0.26/0.50      inference(tautology,[status(thm)],[])).
% 0.26/0.50  tff(147,plain,
% 0.26/0.50      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))),
% 0.26/0.50      inference(unit_resolution,[status(thm)],[146, 143])).
% 0.26/0.50  tff(148,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))), introduced(assumption)).
% 0.26/0.51  tff(149,plain,
% 0.26/0.51      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))),
% 0.26/0.51      inference(rewrite,[status(thm)],[])).
% 0.26/0.51  tff(150,plain,
% 0.26/0.51      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))),
% 0.26/0.51      inference(quant_inst,[status(thm)],[])).
% 0.26/0.51  tff(151,plain,
% 0.26/0.51      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)),
% 0.26/0.51      inference(modus_ponens,[status(thm)],[150, 149])).
% 0.26/0.51  tff(152,plain,
% 0.26/0.51      ($false),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[151, 148, 147, 145])).
% 0.26/0.51  tff(153,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.51  tff(154,plain,
% 0.26/0.51      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25)),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[153, 142])).
% 0.26/0.51  tff(155,plain,
% 0.26/0.51      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))),
% 0.26/0.51      inference(tautology,[status(thm)],[])).
% 0.26/0.51  tff(156,plain,
% 0.26/0.51      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[155, 8])).
% 0.26/0.51  tff(157,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))), introduced(assumption)).
% 0.26/0.51  tff(158,plain,
% 0.26/0.51      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)) | (~event(tptp_fun_W1_28(X4!24), X4!24))),
% 0.26/0.51      inference(tautology,[status(thm)],[])).
% 0.26/0.51  tff(159,plain,
% 0.26/0.51      (~event(tptp_fun_W1_28(X4!24), X4!24)),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[158, 157])).
% 0.26/0.51  tff(160,plain,
% 0.26/0.51      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))),
% 0.26/0.51      inference(tautology,[status(thm)],[])).
% 0.26/0.51  tff(161,plain,
% 0.26/0.51      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[160, 157])).
% 0.26/0.51  tff(162,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))), introduced(assumption)).
% 0.26/0.51  tff(163,plain,
% 0.26/0.51      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))),
% 0.26/0.51      inference(rewrite,[status(thm)],[])).
% 0.26/0.51  tff(164,plain,
% 0.26/0.51      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))),
% 0.26/0.51      inference(quant_inst,[status(thm)],[])).
% 0.26/0.51  tff(165,plain,
% 0.26/0.51      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)),
% 0.26/0.51      inference(modus_ponens,[status(thm)],[164, 163])).
% 0.26/0.51  tff(166,plain,
% 0.26/0.51      ($false),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[165, 162, 161, 159])).
% 0.26/0.51  tff(167,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.51  tff(168,plain,
% 0.26/0.51      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24)),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[167, 156])).
% 0.26/0.51  tff(169,plain,
% 0.26/0.51      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))),
% 0.26/0.51      inference(tautology,[status(thm)],[])).
% 0.26/0.51  tff(170,plain,
% 0.26/0.51      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[169, 8])).
% 0.26/0.51  tff(171,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))), introduced(assumption)).
% 0.26/0.51  tff(172,plain,
% 0.26/0.51      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)) | (~hollywood(tptp_fun_W1_26(X3!25), X3!25))),
% 0.26/0.51      inference(tautology,[status(thm)],[])).
% 0.26/0.51  tff(173,plain,
% 0.26/0.51      (~hollywood(tptp_fun_W1_26(X3!25), X3!25)),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[172, 171])).
% 0.26/0.51  tff(174,plain,
% 0.26/0.51      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))),
% 0.26/0.51      inference(tautology,[status(thm)],[])).
% 0.26/0.51  tff(175,plain,
% 0.26/0.51      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[174, 171])).
% 0.26/0.51  tff(176,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))), introduced(assumption)).
% 0.26/0.51  tff(177,plain,
% 0.26/0.51      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))),
% 0.26/0.51      inference(rewrite,[status(thm)],[])).
% 0.26/0.51  tff(178,plain,
% 0.26/0.51      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))),
% 0.26/0.51      inference(quant_inst,[status(thm)],[])).
% 0.26/0.51  tff(179,plain,
% 0.26/0.51      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)),
% 0.26/0.51      inference(modus_ponens,[status(thm)],[178, 177])).
% 0.26/0.51  tff(180,plain,
% 0.26/0.51      ($false),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[179, 176, 175, 173])).
% 0.26/0.51  tff(181,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.51  tff(182,plain,
% 0.26/0.51      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25)),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[181, 170])).
% 0.26/0.51  tff(183,plain,
% 0.26/0.51      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))),
% 0.26/0.51      inference(tautology,[status(thm)],[])).
% 0.26/0.51  tff(184,plain,
% 0.26/0.51      (![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))),
% 0.26/0.51      inference(unit_resolution,[status(thm)],[183, 8])).
% 0.26/0.51  tff(185,plain,
% 0.26/0.51      (((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))),
% 0.26/0.52      inference(tautology,[status(thm)],[])).
% 0.26/0.52  tff(186,plain,
% 0.26/0.52      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[185, 8])).
% 0.26/0.52  tff(187,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))), introduced(assumption)).
% 0.26/0.52  tff(188,assumption,(~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))), introduced(assumption)).
% 0.26/0.52  tff(189,plain,
% 0.26/0.52      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))),
% 0.26/0.52      inference(tautology,[status(thm)],[])).
% 0.26/0.52  tff(190,plain,
% 0.26/0.52      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[189, 188])).
% 0.26/0.52  tff(191,plain,
% 0.26/0.52      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)) | (~in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))),
% 0.26/0.52      inference(tautology,[status(thm)],[])).
% 0.26/0.52  tff(192,plain,
% 0.26/0.52      (~in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[191, 188])).
% 0.26/0.52  tff(193,assumption,(~in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)), introduced(assumption)).
% 0.26/0.52  tff(194,assumption,(tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))), introduced(assumption)).
% 0.26/0.52  tff(195,plain,
% 0.26/0.52      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))),
% 0.26/0.52      inference(rewrite,[status(thm)],[])).
% 0.26/0.52  tff(196,plain,
% 0.26/0.52      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))),
% 0.26/0.52      inference(quant_inst,[status(thm)],[])).
% 0.26/0.52  tff(197,plain,
% 0.26/0.52      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)),
% 0.26/0.52      inference(modus_ponens,[status(thm)],[196, 195])).
% 0.26/0.52  tff(198,plain,
% 0.26/0.52      ($false),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[197, 187, 194, 193])).
% 0.26/0.52  tff(199,plain,((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)), inference(lemma,lemma(discharge,[]))).
% 0.26/0.52  tff(200,plain,
% 0.26/0.52      ($false),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[199, 192, 190, 187])).
% 0.26/0.52  tff(201,plain,(((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.52  tff(202,plain,
% 0.26/0.52      ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[201, 186])).
% 0.26/0.52  tff(203,plain,
% 0.26/0.52      (((~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))))) <=> ((~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))))),
% 0.26/0.52      inference(rewrite,[status(thm)],[])).
% 0.26/0.52  tff(204,plain,
% 0.26/0.52      ((~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25))))),
% 0.26/0.52      inference(quant_inst,[status(thm)],[])).
% 0.26/0.52  tff(205,plain,
% 0.26/0.52      ((~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X3!25))) | hollywood(tptp_fun_W1_26(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X3!25))) | city(tptp_fun_W1_27(X3!25), X3!25))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X4!24))) | event(tptp_fun_W1_28(X4!24), X4!24))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X6!22))) | street(tptp_fun_W1_29(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X6!22))) | way(tptp_fun_W1_30(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X6!22))) | lonely(tptp_fun_W1_31(X6!22), X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X5!23))) | car(tptp_fun_W1_33(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X5!23))) | white(tptp_fun_W1_34(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X5!23))) | dirty(tptp_fun_W1_35(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X5!23))) | old(tptp_fun_W1_36(X5!23), X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X5!23, X4!24))) | barrel(tptp_fun_W1_37(X5!23, X4!24), X4!24, X5!23))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X6!22, X4!24))) | down(tptp_fun_W1_38(X6!22, X4!24), X4!24, X6!22))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X4!24, X3!25))) | in(tptp_fun_W1_39(X4!24, X3!25), X4!24, X3!25)))),
% 0.26/0.52      inference(modus_ponens,[status(thm)],[204, 203])).
% 0.26/0.52  tff(206,plain,
% 0.26/0.52      (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[205, 202, 184, 182, 168, 154, 140, 126, 112, 98, 84, 70, 56, 42, 28])).
% 0.26/0.52  tff(207,plain,
% 0.26/0.52      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)) | tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))),
% 0.26/0.52      inference(tautology,[status(thm)],[])).
% 0.26/0.52  tff(208,plain,
% 0.26/0.52      (tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[207, 206])).
% 0.26/0.52  tff(209,plain,
% 0.26/0.52      (((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)) | (~chevy(tptp_fun_W1_32(X5!23), X5!23))),
% 0.26/0.52      inference(tautology,[status(thm)],[])).
% 0.26/0.52  tff(210,plain,
% 0.26/0.52      (~chevy(tptp_fun_W1_32(X5!23), X5!23)),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[209, 206])).
% 0.26/0.52  tff(211,assumption,(~chevy(tptp_fun_W1_32(X5!23), X5!23)), introduced(assumption)).
% 0.26/0.52  tff(212,assumption,(tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))), introduced(assumption)).
% 0.26/0.52  tff(213,assumption,(![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))), introduced(assumption)).
% 0.26/0.52  tff(214,plain,
% 0.26/0.52      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))),
% 0.26/0.52      inference(rewrite,[status(thm)],[])).
% 0.26/0.52  tff(215,plain,
% 0.26/0.52      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | ((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23))),
% 0.26/0.52      inference(quant_inst,[status(thm)],[])).
% 0.26/0.52  tff(216,plain,
% 0.26/0.52      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)),
% 0.26/0.52      inference(modus_ponens,[status(thm)],[215, 214])).
% 0.26/0.52  tff(217,plain,
% 0.26/0.52      ($false),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[216, 213, 212, 211])).
% 0.26/0.52  tff(218,plain,((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | chevy(tptp_fun_W1_32(X5!23), X5!23)), inference(lemma,lemma(discharge,[]))).
% 0.26/0.52  tff(219,plain,
% 0.26/0.52      ($false),
% 0.26/0.52      inference(unit_resolution,[status(thm)],[218, 210, 208, 10])).
% 0.26/0.52  tff(220,plain,((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))), inference(lemma,lemma(discharge,[]))).
% 0.26/0.53  tff(221,plain,
% 0.26/0.53      (((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))))) <=> ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))))))),
% 0.26/0.53      inference(rewrite,[status(thm)],[])).
% 0.26/0.53  tff(222,plain,
% 0.26/0.53      (((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))))) <=> ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))))),
% 0.26/0.54      inference(rewrite,[status(thm)],[])).
% 0.26/0.54  tff(223,plain,
% 0.26/0.54      (((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))) <=> ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))))),
% 0.26/0.54      inference(rewrite,[status(thm)],[])).
% 0.26/0.54  tff(224,plain,
% 0.26/0.54      (((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))) <=> ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))),
% 0.26/0.55      inference(rewrite,[status(thm)],[])).
% 0.26/0.55  tff(225,plain,
% 0.26/0.55      ((tptp_fun___accessible_world_(W!1, W0!21) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) <=> (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))),
% 0.26/0.55      inference(rewrite,[status(thm)],[])).
% 0.26/0.55  tff(226,plain,
% 0.26/0.55      ((![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) <=> (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))),
% 0.26/0.55      inference(rewrite,[status(thm)],[])).
% 0.26/0.55  tff(227,plain,
% 0.26/0.55      ((tptp_fun___accessible_world_(W!1, W0!21) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) <=> (tptp_fun___accessible_world_(W!1, W0!21) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))),
% 0.26/0.55      inference(monotonicity,[status(thm)],[226])).
% 0.26/0.55  tff(228,plain,
% 0.26/0.55      ((tptp_fun___accessible_world_(W!1, W0!21) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) <=> (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))),
% 0.26/0.55      inference(transitivity,[status(thm)],[227, 225])).
% 0.26/0.55  tff(229,plain,
% 0.26/0.55      ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & tptp_fun___accessible_world_(W!1, W0!2)) <=> (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2))),
% 0.26/0.56      inference(rewrite,[status(thm)],[])).
% 0.26/0.56  tff(230,plain,
% 0.26/0.56      ((![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) <=> (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))),
% 0.26/0.56      inference(rewrite,[status(thm)],[])).
% 0.26/0.56  tff(231,plain,
% 0.26/0.56      (^[Y: $i, Z: $i, X1: $i, X2: $i] : rewrite(((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) <=> ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))))),
% 0.26/0.56      inference(bind,[status(th)],[])).
% 0.26/0.56  tff(232,plain,
% 0.26/0.56      (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) <=> ![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))),
% 0.26/0.56      inference(quant_intro,[status(thm)],[231])).
% 0.26/0.56  tff(233,plain,
% 0.26/0.56      ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & tptp_fun___accessible_world_(W!1, W0!2)) <=> (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & tptp_fun___accessible_world_(W!1, W0!2))),
% 0.26/0.56      inference(monotonicity,[status(thm)],[232, 230])).
% 0.26/0.56  tff(234,plain,
% 0.26/0.56      ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & tptp_fun___accessible_world_(W!1, W0!2)) <=> (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2))),
% 0.26/0.57      inference(transitivity,[status(thm)],[233, 229])).
% 0.26/0.57  tff(235,plain,
% 0.26/0.57      (((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))) <=> ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))),
% 0.26/0.57      inference(monotonicity,[status(thm)],[234, 228])).
% 0.26/0.57  tff(236,plain,
% 0.26/0.57      (((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y)))) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))) <=> ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))))),
% 0.26/0.58      inference(transitivity,[status(thm)],[235, 224])).
% 0.26/0.58  tff(237,plain,
% 0.26/0.58      ((~![W: |'$world'|] : (![W0: |'$world'|] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: |'$world'|] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))) <=> (~![W: |'$world'|] : (![W0: |'$world'|] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: |'$world'|] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7))))))),
% 0.26/0.58      inference(rewrite,[status(thm)],[])).
% 0.26/0.58  tff(238,plain,
% 0.26/0.58      ((~![W: |'$world'|] : (![W0: |'$world'|] : (tptp_fun___accessible_world_(W, W0) => (?[U: $i, V: $i, WW: $i, X: $i] : (((((((((((((![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, U)) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => city(W1, U))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => event(W1, V))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => street(W1, WW))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => way(W1, WW))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, WW))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, V, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => down(W1, V, WW))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => in(W1, V, U))) => ?[Y: $i, Z: $i, X1: $i, X2: $i] : (((((((((((((![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, Y)) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => city(W1, Y))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => event(W1, Z))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X2))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X2))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X2))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, Z, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => down(W1, Z, X2))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => in(W1, Z, Y))))) & ![W0: |'$world'|] : (tptp_fun___accessible_world_(W, W0) => (?[X3: $i, X4: $i, X5: $i, X6: $i] : (((((((((((((![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, X3)) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => city(W1, X3))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => event(W1, X4))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X6))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X6))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X6))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, X4, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => down(W1, X4, X6))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => in(W1, X4, X3))) => ?[X7: $i, X8: $i, X9: $i, X10: $i] : (((((((((((((![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, X7)) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => city(W1, X7))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => event(W1, X8))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X9))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X9))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X9))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, X8, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => down(W1, X8, X9))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => in(W1, X8, X7))))))) <=> (~![W: |'$world'|] : (![W0: |'$world'|] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: |'$world'|] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7))))))),
% 0.35/0.58      inference(rewrite,[status(thm)],[])).
% 0.35/0.58  tff(239,axiom,(~![W: |'$world'|] : (![W0: |'$world'|] : (tptp_fun___accessible_world_(W, W0) => (?[U: $i, V: $i, WW: $i, X: $i] : (((((((((((((![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, U)) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => city(W1, U))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => event(W1, V))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => street(W1, WW))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => way(W1, WW))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, WW))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, V, X))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => down(W1, V, WW))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => in(W1, V, U))) => ?[Y: $i, Z: $i, X1: $i, X2: $i] : (((((((((((((![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, Y)) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => city(W1, Y))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => event(W1, Z))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X2))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X2))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X2))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, Z, X1))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => down(W1, Z, X2))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => in(W1, Z, Y))))) & ![W0: |'$world'|] : (tptp_fun___accessible_world_(W, W0) => (?[X3: $i, X4: $i, X5: $i, X6: $i] : (((((((((((((![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, X3)) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => city(W1, X3))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => event(W1, X4))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X6))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X6))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X6))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, X4, X5))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => down(W1, X4, X6))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => in(W1, X4, X3))) => ?[X7: $i, X8: $i, X9: $i, X10: $i] : (((((((((((((![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => hollywood(W1, X7)) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => city(W1, X7))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => event(W1, X8))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => street(W1, X9))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => way(W1, X9))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => lonely(W1, X9))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => chevy(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => car(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => white(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => dirty(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => old(W1, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => barrel(W1, X8, X10))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => down(W1, X8, X9))) & ![W1: |'$world'|] : (tptp_fun___accessible_world_(W0, W1) => in(W1, X8, X7))))))), file('/export/starexec/sandbox2/benchmark/theBenchmark.p','co1')).
% 0.35/0.58  tff(240,plain,
% 0.35/0.58      (~![W: |'$world'|] : (![W0: |'$world'|] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: |'$world'|] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.35/0.59      inference(modus_ponens,[status(thm)],[239, 238])).
% 0.35/0.59  tff(241,plain,
% 0.35/0.59      (~![W: |'$world'|] : (![W0: |'$world'|] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: |'$world'|] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.35/0.59      inference(modus_ponens,[status(thm)],[240, 237])).
% 0.35/0.59  tff(242,plain,
% 0.35/0.59      (~![W: |'$world'|] : (![W0: |'$world'|] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: |'$world'|] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.35/0.59      inference(modus_ponens,[status(thm)],[241, 237])).
% 0.35/0.59  tff(243,plain,
% 0.35/0.59      (~![W: |'$world'|] : (![W0: |'$world'|] : (?[Y: $i, Z: $i, X1: $i, X2: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, Y)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, Z)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, Z, X1)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, Z, X2)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, Z, Y))) | (~?[U: $i, V: $i, WW: $i, X: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, U)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, V)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, V, X)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, V, WW)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, V, U)))) | (~tptp_fun___accessible_world_(W, W0))) & ![W0: |'$world'|] : ((~tptp_fun___accessible_world_(W, W0)) | (~?[X3: $i, X4: $i, X5: $i, X6: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X3)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X4)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X4, X5)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X4, X6)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X4, X3)))) | ?[X7: $i, X8: $i, X9: $i, X10: $i] : (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | hollywood(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | city(W1, X7)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | event(W1, X8)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | street(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | way(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | lonely(W1, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | chevy(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | car(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | white(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | dirty(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | old(W1, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | barrel(W1, X8, X10)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | down(W1, X8, X9)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0, W1)) | in(W1, X8, X7)))))),
% 0.35/0.59      inference(modus_ponens,[status(thm)],[242, 237])).
% 0.35/0.59  tff(244,plain,
% 0.35/0.59      ((![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2)))) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)) & tptp_fun___accessible_world_(W!1, W0!2)) | (tptp_fun___accessible_world_(W!1, W0!21) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22)) & ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)) & ![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))),
% 0.35/0.60      inference(modus_ponens,[status(thm)],[243, 236])).
% 0.35/0.60  tff(245,plain,
% 0.35/0.60      ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))))),
% 0.35/0.60      inference(modus_ponens,[status(thm)],[244, 223])).
% 0.35/0.60  tff(246,plain,
% 0.35/0.60      ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25))) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7)))))))),
% 0.35/0.60      inference(modus_ponens,[status(thm)],[245, 222])).
% 0.35/0.60  tff(247,plain,
% 0.35/0.60      ((~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))) | (~((~tptp_fun___accessible_world_(W!1, W0!21)) | (~![X7: $i, X8: $i, X9: $i, X10: $i] : ((~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_26(X7))) | hollywood(tptp_fun_W1_26(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_27(X7))) | city(tptp_fun_W1_27(X7), X7))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_28(X8))) | event(tptp_fun_W1_28(X8), X8))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_29(X9))) | street(tptp_fun_W1_29(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_30(X9))) | way(tptp_fun_W1_30(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_31(X9))) | lonely(tptp_fun_W1_31(X9), X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_32(X10))) | chevy(tptp_fun_W1_32(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_33(X10))) | car(tptp_fun_W1_33(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_34(X10))) | white(tptp_fun_W1_34(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_35(X10))) | dirty(tptp_fun_W1_35(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_36(X10))) | old(tptp_fun_W1_36(X10), X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_37(X10, X8))) | barrel(tptp_fun_W1_37(X10, X8), X8, X10))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_38(X9, X8))) | down(tptp_fun_W1_38(X9, X8), X8, X9))) | (~((~tptp_fun___accessible_world_(W0!21, tptp_fun_W1_39(X8, X7))) | in(tptp_fun_W1_39(X8, X7), X8, X7))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | hollywood(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | city(W1, X3!25))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | event(W1, X4!24))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | chevy(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | car(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | white(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | dirty(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | old(W1, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | street(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | way(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | lonely(W1, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | barrel(W1, X4!24, X5!23))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | down(W1, X4!24, X6!22))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!21, W1)) | in(W1, X4!24, X3!25)))))),
% 0.35/0.60      inference(modus_ponens,[status(thm)],[246, 221])).
% 0.35/0.60  tff(248,plain,
% 0.35/0.60      (~((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))))),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[247, 220])).
% 0.35/0.61  tff(249,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))),
% 0.35/0.61      inference(tautology,[status(thm)],[])).
% 0.35/0.61  tff(250,plain,
% 0.35/0.61      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[249, 248])).
% 0.35/0.61  tff(251,plain,
% 0.35/0.61      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))),
% 0.35/0.61      inference(rewrite,[status(thm)],[])).
% 0.35/0.61  tff(252,plain,
% 0.35/0.61      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))),
% 0.35/0.61      inference(quant_inst,[status(thm)],[])).
% 0.35/0.61  tff(253,plain,
% 0.35/0.61      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20)),
% 0.35/0.61      inference(modus_ponens,[status(thm)],[252, 251])).
% 0.35/0.61  tff(254,plain,
% 0.35/0.61      ($false),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[253, 250, 7, 6])).
% 0.35/0.61  tff(255,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.61  tff(256,plain,
% 0.35/0.61      ($false),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[255, 5, 3])).
% 0.35/0.61  tff(257,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.61  tff(258,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))), introduced(assumption)).
% 0.35/0.61  tff(259,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20)) | (~hollywood(tptp_fun_W1_3(U!20), U!20))),
% 0.35/0.61      inference(tautology,[status(thm)],[])).
% 0.35/0.61  tff(260,plain,
% 0.35/0.61      (~hollywood(tptp_fun_W1_3(U!20), U!20)),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[259, 258])).
% 0.35/0.61  tff(261,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))),
% 0.35/0.61      inference(tautology,[status(thm)],[])).
% 0.35/0.61  tff(262,plain,
% 0.35/0.61      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[261, 258])).
% 0.35/0.61  tff(263,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))),
% 0.35/0.61      inference(tautology,[status(thm)],[])).
% 0.35/0.61  tff(264,plain,
% 0.35/0.61      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[263, 248])).
% 0.35/0.61  tff(265,plain,
% 0.35/0.61      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))),
% 0.35/0.61      inference(rewrite,[status(thm)],[])).
% 0.35/0.61  tff(266,plain,
% 0.35/0.61      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))),
% 0.35/0.61      inference(quant_inst,[status(thm)],[])).
% 0.35/0.61  tff(267,plain,
% 0.35/0.61      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20)),
% 0.35/0.61      inference(modus_ponens,[status(thm)],[266, 265])).
% 0.35/0.61  tff(268,plain,
% 0.35/0.61      ($false),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[267, 264, 262, 260])).
% 0.35/0.61  tff(269,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.61  tff(270,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))), introduced(assumption)).
% 0.35/0.61  tff(271,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)) | (~down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))),
% 0.35/0.61      inference(tautology,[status(thm)],[])).
% 0.35/0.61  tff(272,plain,
% 0.35/0.61      (~down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[271, 270])).
% 0.35/0.61  tff(273,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))),
% 0.35/0.61      inference(tautology,[status(thm)],[])).
% 0.35/0.61  tff(274,plain,
% 0.35/0.61      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[273, 270])).
% 0.35/0.61  tff(275,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))),
% 0.35/0.61      inference(tautology,[status(thm)],[])).
% 0.35/0.61  tff(276,plain,
% 0.35/0.61      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[275, 248])).
% 0.35/0.61  tff(277,plain,
% 0.35/0.61      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))),
% 0.35/0.61      inference(rewrite,[status(thm)],[])).
% 0.35/0.61  tff(278,plain,
% 0.35/0.61      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))),
% 0.35/0.61      inference(quant_inst,[status(thm)],[])).
% 0.35/0.61  tff(279,plain,
% 0.35/0.61      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)),
% 0.35/0.61      inference(modus_ponens,[status(thm)],[278, 277])).
% 0.35/0.61  tff(280,plain,
% 0.35/0.61      ($false),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[279, 276, 274, 272])).
% 0.35/0.61  tff(281,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.61  tff(282,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))), introduced(assumption)).
% 0.35/0.61  tff(283,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))),
% 0.35/0.61      inference(tautology,[status(thm)],[])).
% 0.35/0.61  tff(284,plain,
% 0.35/0.61      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[283, 282])).
% 0.35/0.61  tff(285,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)) | (~street(tptp_fun_W1_11(WW!18), WW!18))),
% 0.35/0.61      inference(tautology,[status(thm)],[])).
% 0.35/0.61  tff(286,plain,
% 0.35/0.61      (~street(tptp_fun_W1_11(WW!18), WW!18)),
% 0.35/0.61      inference(unit_resolution,[status(thm)],[285, 282])).
% 0.35/0.61  tff(287,assumption,(~street(tptp_fun_W1_11(WW!18), WW!18)), introduced(assumption)).
% 0.35/0.61  tff(288,assumption,(tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))), introduced(assumption)).
% 0.35/0.61  tff(289,plain,
% 0.35/0.61      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(290,plain,
% 0.35/0.62      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[289, 248])).
% 0.35/0.62  tff(291,plain,
% 0.35/0.62      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))),
% 0.35/0.62      inference(rewrite,[status(thm)],[])).
% 0.35/0.62  tff(292,plain,
% 0.35/0.62      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))),
% 0.35/0.62      inference(quant_inst,[status(thm)],[])).
% 0.35/0.62  tff(293,plain,
% 0.35/0.62      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)),
% 0.35/0.62      inference(modus_ponens,[status(thm)],[292, 291])).
% 0.35/0.62  tff(294,plain,
% 0.35/0.62      ($false),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[293, 290, 288, 287])).
% 0.35/0.62  tff(295,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.62  tff(296,plain,
% 0.35/0.62      ($false),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[295, 286, 284])).
% 0.35/0.62  tff(297,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.62  tff(298,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))), introduced(assumption)).
% 0.35/0.62  tff(299,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17)) | (~dirty(tptp_fun_W1_9(X!17), X!17))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(300,plain,
% 0.35/0.62      (~dirty(tptp_fun_W1_9(X!17), X!17)),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[299, 298])).
% 0.35/0.62  tff(301,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(302,plain,
% 0.35/0.62      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[301, 298])).
% 0.35/0.62  tff(303,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(304,plain,
% 0.35/0.62      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[303, 248])).
% 0.35/0.62  tff(305,plain,
% 0.35/0.62      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))),
% 0.35/0.62      inference(rewrite,[status(thm)],[])).
% 0.35/0.62  tff(306,plain,
% 0.35/0.62      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))),
% 0.35/0.62      inference(quant_inst,[status(thm)],[])).
% 0.35/0.62  tff(307,plain,
% 0.35/0.62      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17)),
% 0.35/0.62      inference(modus_ponens,[status(thm)],[306, 305])).
% 0.35/0.62  tff(308,plain,
% 0.35/0.62      ($false),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[307, 304, 302, 300])).
% 0.35/0.62  tff(309,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.62  tff(310,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))), introduced(assumption)).
% 0.35/0.62  tff(311,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18)) | (~lonely(tptp_fun_W1_13(WW!18), WW!18))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(312,plain,
% 0.35/0.62      (~lonely(tptp_fun_W1_13(WW!18), WW!18)),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[311, 310])).
% 0.35/0.62  tff(313,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(314,plain,
% 0.35/0.62      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[313, 310])).
% 0.35/0.62  tff(315,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(316,plain,
% 0.35/0.62      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[315, 248])).
% 0.35/0.62  tff(317,plain,
% 0.35/0.62      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))),
% 0.35/0.62      inference(rewrite,[status(thm)],[])).
% 0.35/0.62  tff(318,plain,
% 0.35/0.62      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))),
% 0.35/0.62      inference(quant_inst,[status(thm)],[])).
% 0.35/0.62  tff(319,plain,
% 0.35/0.62      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18)),
% 0.35/0.62      inference(modus_ponens,[status(thm)],[318, 317])).
% 0.35/0.62  tff(320,plain,
% 0.35/0.62      ($false),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[319, 316, 314, 312])).
% 0.35/0.62  tff(321,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.62  tff(322,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))), introduced(assumption)).
% 0.35/0.62  tff(323,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)) | (~white(tptp_fun_W1_8(X!17), X!17))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(324,plain,
% 0.35/0.62      (~white(tptp_fun_W1_8(X!17), X!17)),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[323, 322])).
% 0.35/0.62  tff(325,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(326,plain,
% 0.35/0.62      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[325, 322])).
% 0.35/0.62  tff(327,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(328,plain,
% 0.35/0.62      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[327, 248])).
% 0.35/0.62  tff(329,plain,
% 0.35/0.62      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))),
% 0.35/0.62      inference(rewrite,[status(thm)],[])).
% 0.35/0.62  tff(330,plain,
% 0.35/0.62      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))),
% 0.35/0.62      inference(quant_inst,[status(thm)],[])).
% 0.35/0.62  tff(331,plain,
% 0.35/0.62      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)),
% 0.35/0.62      inference(modus_ponens,[status(thm)],[330, 329])).
% 0.35/0.62  tff(332,plain,
% 0.35/0.62      ($false),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[331, 328, 326, 324])).
% 0.35/0.62  tff(333,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.62  tff(334,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))), introduced(assumption)).
% 0.35/0.62  tff(335,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17)) | (~car(tptp_fun_W1_7(X!17), X!17))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(336,plain,
% 0.35/0.62      (~car(tptp_fun_W1_7(X!17), X!17)),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[335, 334])).
% 0.35/0.62  tff(337,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))),
% 0.35/0.62      inference(tautology,[status(thm)],[])).
% 0.35/0.62  tff(338,plain,
% 0.35/0.62      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))),
% 0.35/0.62      inference(unit_resolution,[status(thm)],[337, 334])).
% 0.35/0.62  tff(339,plain,
% 0.35/0.62      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))),
% 0.35/0.63      inference(tautology,[status(thm)],[])).
% 0.35/0.63  tff(340,plain,
% 0.35/0.63      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))),
% 0.35/0.63      inference(unit_resolution,[status(thm)],[339, 248])).
% 0.35/0.63  tff(341,plain,
% 0.35/0.63      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))),
% 0.35/0.63      inference(rewrite,[status(thm)],[])).
% 0.35/0.63  tff(342,plain,
% 0.35/0.63      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))),
% 0.35/0.63      inference(quant_inst,[status(thm)],[])).
% 0.35/0.63  tff(343,plain,
% 0.35/0.63      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17)),
% 0.35/0.63      inference(modus_ponens,[status(thm)],[342, 341])).
% 0.35/0.63  tff(344,plain,
% 0.35/0.63      ($false),
% 0.35/0.63      inference(unit_resolution,[status(thm)],[343, 340, 338, 336])).
% 0.35/0.63  tff(345,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.63  tff(346,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))), introduced(assumption)).
% 0.35/0.63  tff(347,plain,
% 0.35/0.63      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19)) | (~event(tptp_fun_W1_5(V!19), V!19))),
% 0.35/0.63      inference(tautology,[status(thm)],[])).
% 0.35/0.63  tff(348,plain,
% 0.35/0.63      (~event(tptp_fun_W1_5(V!19), V!19)),
% 0.35/0.63      inference(unit_resolution,[status(thm)],[347, 346])).
% 0.35/0.63  tff(349,plain,
% 0.35/0.63      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))),
% 0.35/0.63      inference(tautology,[status(thm)],[])).
% 0.35/0.63  tff(350,plain,
% 0.35/0.63      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))),
% 0.35/0.63      inference(unit_resolution,[status(thm)],[349, 346])).
% 0.35/0.63  tff(351,plain,
% 0.35/0.63      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))),
% 0.35/0.63      inference(tautology,[status(thm)],[])).
% 0.35/0.63  tff(352,plain,
% 0.35/0.63      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))),
% 0.35/0.63      inference(unit_resolution,[status(thm)],[351, 248])).
% 0.35/0.63  tff(353,plain,
% 0.35/0.63      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))),
% 0.35/0.63      inference(rewrite,[status(thm)],[])).
% 0.35/0.63  tff(354,plain,
% 0.35/0.63      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))),
% 0.35/0.63      inference(quant_inst,[status(thm)],[])).
% 0.35/0.63  tff(355,plain,
% 0.35/0.63      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19)),
% 0.35/0.63      inference(modus_ponens,[status(thm)],[354, 353])).
% 0.35/0.63  tff(356,plain,
% 0.35/0.63      ($false),
% 0.35/0.63      inference(unit_resolution,[status(thm)],[355, 352, 350, 348])).
% 0.35/0.63  tff(357,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19)), inference(lemma,lemma(discharge,[]))).
% 0.35/0.63  tff(358,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))), introduced(assumption)).
% 0.35/0.63  tff(359,plain,
% 0.35/0.63      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17)) | (~old(tptp_fun_W1_10(X!17), X!17))),
% 0.35/0.63      inference(tautology,[status(thm)],[])).
% 0.35/0.63  tff(360,plain,
% 0.35/0.63      (~old(tptp_fun_W1_10(X!17), X!17)),
% 0.35/0.63      inference(unit_resolution,[status(thm)],[359, 358])).
% 0.35/0.63  tff(361,plain,
% 0.35/0.63      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))),
% 0.35/0.63      inference(tautology,[status(thm)],[])).
% 0.35/0.63  tff(362,plain,
% 0.35/0.63      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))),
% 0.35/0.63      inference(unit_resolution,[status(thm)],[361, 358])).
% 0.35/0.63  tff(363,plain,
% 0.35/0.63      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))),
% 0.40/0.63      inference(tautology,[status(thm)],[])).
% 0.40/0.63  tff(364,plain,
% 0.40/0.63      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))),
% 0.40/0.63      inference(unit_resolution,[status(thm)],[363, 248])).
% 0.40/0.63  tff(365,plain,
% 0.40/0.63      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))),
% 0.40/0.63      inference(rewrite,[status(thm)],[])).
% 0.40/0.63  tff(366,plain,
% 0.40/0.63      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))),
% 0.40/0.63      inference(quant_inst,[status(thm)],[])).
% 0.40/0.63  tff(367,plain,
% 0.40/0.63      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17)),
% 0.40/0.63      inference(modus_ponens,[status(thm)],[366, 365])).
% 0.40/0.63  tff(368,plain,
% 0.40/0.63      ($false),
% 0.40/0.63      inference(unit_resolution,[status(thm)],[367, 364, 362, 360])).
% 0.40/0.63  tff(369,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.40/0.63  tff(370,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))), introduced(assumption)).
% 0.40/0.63  tff(371,plain,
% 0.40/0.63      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)) | (~in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))),
% 0.40/0.63      inference(tautology,[status(thm)],[])).
% 0.40/0.63  tff(372,plain,
% 0.40/0.63      (~in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)),
% 0.40/0.63      inference(unit_resolution,[status(thm)],[371, 370])).
% 0.40/0.63  tff(373,plain,
% 0.40/0.63      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))),
% 0.40/0.63      inference(tautology,[status(thm)],[])).
% 0.40/0.63  tff(374,plain,
% 0.40/0.63      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))),
% 0.40/0.63      inference(unit_resolution,[status(thm)],[373, 370])).
% 0.40/0.63  tff(375,plain,
% 0.40/0.63      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))),
% 0.40/0.63      inference(tautology,[status(thm)],[])).
% 0.40/0.63  tff(376,plain,
% 0.40/0.63      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))),
% 0.40/0.63      inference(unit_resolution,[status(thm)],[375, 248])).
% 0.40/0.63  tff(377,plain,
% 0.40/0.63      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))),
% 0.40/0.63      inference(rewrite,[status(thm)],[])).
% 0.40/0.63  tff(378,plain,
% 0.40/0.63      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))),
% 0.40/0.63      inference(quant_inst,[status(thm)],[])).
% 0.40/0.63  tff(379,plain,
% 0.40/0.63      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)),
% 0.40/0.63      inference(modus_ponens,[status(thm)],[378, 377])).
% 0.40/0.63  tff(380,plain,
% 0.40/0.63      ($false),
% 0.40/0.63      inference(unit_resolution,[status(thm)],[379, 376, 374, 372])).
% 0.40/0.63  tff(381,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)), inference(lemma,lemma(discharge,[]))).
% 0.40/0.63  tff(382,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))), introduced(assumption)).
% 0.40/0.63  tff(383,plain,
% 0.40/0.63      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)) | (~barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))),
% 0.40/0.63      inference(tautology,[status(thm)],[])).
% 0.40/0.63  tff(384,plain,
% 0.40/0.63      (~barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)),
% 0.40/0.63      inference(unit_resolution,[status(thm)],[383, 382])).
% 0.40/0.63  tff(385,plain,
% 0.40/0.63      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))),
% 0.40/0.63      inference(tautology,[status(thm)],[])).
% 0.40/0.63  tff(386,plain,
% 0.40/0.63      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))),
% 0.40/0.63      inference(unit_resolution,[status(thm)],[385, 382])).
% 0.40/0.63  tff(387,plain,
% 0.40/0.63      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))),
% 0.40/0.64      inference(tautology,[status(thm)],[])).
% 0.40/0.64  tff(388,plain,
% 0.40/0.64      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))),
% 0.40/0.64      inference(unit_resolution,[status(thm)],[387, 248])).
% 0.40/0.64  tff(389,plain,
% 0.40/0.64      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))),
% 0.40/0.64      inference(rewrite,[status(thm)],[])).
% 0.40/0.64  tff(390,plain,
% 0.40/0.64      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))),
% 0.40/0.64      inference(quant_inst,[status(thm)],[])).
% 0.40/0.64  tff(391,plain,
% 0.40/0.64      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)),
% 0.40/0.64      inference(modus_ponens,[status(thm)],[390, 389])).
% 0.40/0.64  tff(392,plain,
% 0.40/0.64      ($false),
% 0.40/0.64      inference(unit_resolution,[status(thm)],[391, 388, 386, 384])).
% 0.40/0.64  tff(393,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17)), inference(lemma,lemma(discharge,[]))).
% 0.40/0.64  tff(394,assumption,(~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))), introduced(assumption)).
% 0.40/0.64  tff(395,plain,
% 0.40/0.64      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17)) | (~chevy(tptp_fun_W1_6(X!17), X!17))),
% 0.40/0.64      inference(tautology,[status(thm)],[])).
% 0.40/0.64  tff(396,plain,
% 0.40/0.64      (~chevy(tptp_fun_W1_6(X!17), X!17)),
% 0.40/0.64      inference(unit_resolution,[status(thm)],[395, 394])).
% 0.40/0.64  tff(397,plain,
% 0.40/0.64      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))),
% 0.40/0.64      inference(tautology,[status(thm)],[])).
% 0.40/0.64  tff(398,plain,
% 0.40/0.64      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))),
% 0.40/0.64      inference(unit_resolution,[status(thm)],[397, 394])).
% 0.40/0.64  tff(399,plain,
% 0.40/0.64      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))),
% 0.40/0.64      inference(tautology,[status(thm)],[])).
% 0.40/0.64  tff(400,plain,
% 0.40/0.64      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))),
% 0.40/0.64      inference(unit_resolution,[status(thm)],[399, 248])).
% 0.40/0.64  tff(401,plain,
% 0.40/0.64      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))),
% 0.40/0.64      inference(rewrite,[status(thm)],[])).
% 0.40/0.64  tff(402,plain,
% 0.40/0.64      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))),
% 0.40/0.64      inference(quant_inst,[status(thm)],[])).
% 0.40/0.64  tff(403,plain,
% 0.40/0.64      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17)),
% 0.40/0.64      inference(modus_ponens,[status(thm)],[402, 401])).
% 0.40/0.64  tff(404,plain,
% 0.40/0.64      ($false),
% 0.40/0.64      inference(unit_resolution,[status(thm)],[403, 400, 398, 396])).
% 0.40/0.64  tff(405,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17)), inference(lemma,lemma(discharge,[]))).
% 0.40/0.64  tff(406,plain,
% 0.40/0.64      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))),
% 0.40/0.64      inference(tautology,[status(thm)],[])).
% 0.40/0.64  tff(407,plain,
% 0.40/0.64      (![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))),
% 0.40/0.64      inference(unit_resolution,[status(thm)],[406, 248])).
% 0.40/0.64  tff(408,plain,
% 0.40/0.64      (((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))))) <=> ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))))),
% 0.40/0.64      inference(rewrite,[status(thm)],[])).
% 0.40/0.64  tff(409,plain,
% 0.40/0.64      (((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18)))) <=> ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))))),
% 0.40/0.65      inference(rewrite,[status(thm)],[])).
% 0.40/0.65  tff(410,plain,
% 0.40/0.65      (((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))))) <=> ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)))))),
% 0.40/0.65      inference(monotonicity,[status(thm)],[409])).
% 0.40/0.65  tff(411,plain,
% 0.40/0.65      (((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))))) <=> ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))))),
% 0.40/0.65      inference(transitivity,[status(thm)],[410, 408])).
% 0.40/0.65  tff(412,plain,
% 0.40/0.65      ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))))),
% 0.40/0.65      inference(quant_inst,[status(thm)],[])).
% 0.40/0.65  tff(413,plain,
% 0.40/0.65      ((~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)))),
% 0.40/0.66      inference(modus_ponens,[status(thm)],[412, 411])).
% 0.40/0.66  tff(414,plain,
% 0.40/0.66      ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X!17))) | chevy(tptp_fun_W1_6(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X!17, V!19))) | barrel(tptp_fun_W1_14(X!17, V!19), V!19, X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(V!19, U!20))) | in(tptp_fun_W1_16(V!19, U!20), V!19, U!20)))),
% 0.40/0.66      inference(unit_resolution,[status(thm)],[413, 407])).
% 0.40/0.66  tff(415,plain,
% 0.40/0.66      ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X!17))) | car(tptp_fun_W1_7(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X!17))) | old(tptp_fun_W1_10(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(V!19))) | event(tptp_fun_W1_5(V!19), V!19)))),
% 0.40/0.66      inference(unit_resolution,[status(thm)],[414, 405, 393, 381])).
% 0.40/0.66  tff(416,plain,
% 0.40/0.66      ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X!17))) | white(tptp_fun_W1_8(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X!17))) | dirty(tptp_fun_W1_9(X!17), X!17))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(WW!18))) | lonely(tptp_fun_W1_13(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)))),
% 0.40/0.66      inference(unit_resolution,[status(thm)],[415, 369, 357, 345])).
% 0.40/0.66  tff(417,plain,
% 0.40/0.66      ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(U!20))) | hollywood(tptp_fun_W1_3(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(U!20))) | city(tptp_fun_W1_4(U!20), U!20))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(WW!18))) | street(tptp_fun_W1_11(WW!18), WW!18))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(WW!18, V!19))) | down(tptp_fun_W1_15(WW!18, V!19), V!19, WW!18)))),
% 0.40/0.66      inference(unit_resolution,[status(thm)],[416, 333, 321, 309])).
% 0.40/0.66  tff(418,plain,
% 0.40/0.66      (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))),
% 0.40/0.66      inference(unit_resolution,[status(thm)],[417, 297, 281, 269, 257])).
% 0.40/0.66  tff(419,plain,
% 0.40/0.66      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18)) | tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))),
% 0.40/0.66      inference(tautology,[status(thm)],[])).
% 0.40/0.66  tff(420,plain,
% 0.40/0.66      (tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))),
% 0.40/0.66      inference(unit_resolution,[status(thm)],[419, 418])).
% 0.40/0.66  tff(421,plain,
% 0.40/0.66      (((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18)) | (~way(tptp_fun_W1_12(WW!18), WW!18))),
% 0.40/0.66      inference(tautology,[status(thm)],[])).
% 0.40/0.66  tff(422,plain,
% 0.40/0.66      (~way(tptp_fun_W1_12(WW!18), WW!18)),
% 0.40/0.66      inference(unit_resolution,[status(thm)],[421, 418])).
% 0.40/0.66  tff(423,assumption,(~way(tptp_fun_W1_12(WW!18), WW!18)), introduced(assumption)).
% 0.40/0.66  tff(424,assumption,(tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))), introduced(assumption)).
% 0.40/0.66  tff(425,plain,
% 0.40/0.66      (((~tptp_fun___accessible_world_(W!1, W0!2)) | (~![Y: $i, Z: $i, X1: $i, X2: $i] : ((~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_3(Y))) | hollywood(tptp_fun_W1_3(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_4(Y))) | city(tptp_fun_W1_4(Y), Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_5(Z))) | event(tptp_fun_W1_5(Z), Z))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_6(X1))) | chevy(tptp_fun_W1_6(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_7(X1))) | car(tptp_fun_W1_7(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_8(X1))) | white(tptp_fun_W1_8(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_9(X1))) | dirty(tptp_fun_W1_9(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_10(X1))) | old(tptp_fun_W1_10(X1), X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(X2))) | way(tptp_fun_W1_12(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_13(X2))) | lonely(tptp_fun_W1_13(X2), X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_14(X1, Z))) | barrel(tptp_fun_W1_14(X1, Z), Z, X1))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_15(X2, Z))) | down(tptp_fun_W1_15(X2, Z), Z, X2))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_16(Z, Y))) | in(tptp_fun_W1_16(Z, Y), Z, Y))) | (~((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_11(X2))) | street(tptp_fun_W1_11(X2), X2))))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | hollywood(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | city(W1, U!20))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | event(W1, V!19))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | street(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | lonely(W1, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | chevy(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | car(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | white(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | dirty(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | old(W1, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | barrel(W1, V!19, X!17))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | down(W1, V!19, WW!18))) | (~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | in(W1, V!19, U!20)))) | ![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))),
% 0.40/0.67      inference(tautology,[status(thm)],[])).
% 0.40/0.67  tff(426,plain,
% 0.40/0.67      (![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))),
% 0.40/0.67      inference(unit_resolution,[status(thm)],[425, 248])).
% 0.40/0.67  tff(427,plain,
% 0.40/0.67      (((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))) <=> ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))),
% 0.40/0.67      inference(rewrite,[status(thm)],[])).
% 0.40/0.67  tff(428,plain,
% 0.40/0.67      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | ((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18))),
% 0.40/0.67      inference(quant_inst,[status(thm)],[])).
% 0.40/0.67  tff(429,plain,
% 0.40/0.67      ((~![W1: |'$world'|] : ((~tptp_fun___accessible_world_(W0!2, W1)) | way(W1, WW!18))) | (~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18)),
% 0.40/0.67      inference(modus_ponens,[status(thm)],[428, 427])).
% 0.40/0.67  tff(430,plain,
% 0.40/0.67      ($false),
% 0.40/0.67      inference(unit_resolution,[status(thm)],[429, 426, 424, 423])).
% 0.40/0.67  tff(431,plain,((~tptp_fun___accessible_world_(W0!2, tptp_fun_W1_12(WW!18))) | way(tptp_fun_W1_12(WW!18), WW!18)), inference(lemma,lemma(discharge,[]))).
% 0.40/0.67  tff(432,plain,
% 0.40/0.67      ($false),
% 0.40/0.67      inference(unit_resolution,[status(thm)],[431, 422, 420])).
% 0.40/0.67  % SZS output end Proof
% 0.40/0.67  % E exiting
%------------------------------------------------------------------------------