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SuperZenon---0.0.1.THM-Prf.s

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%------------------------------------------------------------------------------
% File     : SuperZenon---0.0.1
% Problem  : NLP122+1 : TPTP v8.1.0. Released v2.4.0.
% Transfm  : none
% Format   : tptp:raw
% Command  : run_super_zenon -p0 -itptp -om -max-time %d %s

% Computer : n029.cluster.edu
% Model    : x86_64 x86_64
% CPU      : Intel(R) Xeon(R) CPU E5-2620 v4 2.10GHz
% Memory   : 8042.1875MB
% OS       : Linux 3.10.0-693.el7.x86_64
% CPULimit : 300s
% WCLimit  : 600s
% DateTime : Mon Jul 18 05:33:15 EDT 2022

% Result   : Theorem 0.20s 0.44s
% Output   : Proof 0.20s
% Verified : 
% SZS Type : -

% Comments : 
%------------------------------------------------------------------------------
%----WARNING: Could not form TPTP format derivation
%------------------------------------------------------------------------------
%----ORIGINAL SYSTEM OUTPUT
% 0.06/0.12  % Problem  : NLP122+1 : TPTP v8.1.0. Released v2.4.0.
% 0.06/0.12  % Command  : run_super_zenon -p0 -itptp -om -max-time %d %s
% 0.12/0.33  % Computer : n029.cluster.edu
% 0.12/0.33  % Model    : x86_64 x86_64
% 0.12/0.33  % CPU      : Intel(R) Xeon(R) CPU E5-2620 v4 @ 2.10GHz
% 0.12/0.33  % Memory   : 8042.1875MB
% 0.12/0.33  % OS       : Linux 3.10.0-693.el7.x86_64
% 0.12/0.33  % CPULimit : 300
% 0.12/0.33  % WCLimit  : 600
% 0.12/0.33  % DateTime : Fri Jul  1 05:01:39 EDT 2022
% 0.12/0.33  % CPUTime  : 
% 0.20/0.44  % SZS status Theorem
% 0.20/0.44  (* PROOF-FOUND *)
% 0.20/0.44  (* BEGIN-PROOF *)
% 0.20/0.44  % SZS output start Proof
% 0.20/0.44  1. (actual_world T_0) (-. (actual_world T_0))   ### Axiom
% 0.20/0.44  2. (street T_0 T_1) (-. (street T_0 T_1))   ### Axiom
% 0.20/0.44  3. (lonely T_0 T_1) (-. (lonely T_0 T_1))   ### Axiom
% 0.20/0.44  4. (of T_0 T_2 T_3) (-. (of T_0 T_2 T_3))   ### Axiom
% 0.20/0.44  5. (city T_0 T_3) (-. (city T_0 T_3))   ### Axiom
% 0.20/0.44  6. (hollywood_placename T_0 T_2) (-. (hollywood_placename T_0 T_2))   ### Axiom
% 0.20/0.44  7. (placename T_0 T_2) (-. (placename T_0 T_2))   ### Axiom
% 0.20/0.44  8. (chevy T_0 T_3) (-. (chevy T_0 T_3))   ### Axiom
% 0.20/0.44  9. (white T_0 T_3) (-. (white T_0 T_3))   ### Axiom
% 0.20/0.44  10. (dirty T_0 T_3) (-. (dirty T_0 T_3))   ### Axiom
% 0.20/0.44  11. (old T_0 T_3) (-. (old T_0 T_3))   ### Axiom
% 0.20/0.44  12. (event T_0 T_4) (-. (event T_0 T_4))   ### Axiom
% 0.20/0.44  13. (agent T_0 T_4 T_3) (-. (agent T_0 T_4 T_3))   ### Axiom
% 0.20/0.44  14. (present T_0 T_4) (-. (present T_0 T_4))   ### Axiom
% 0.20/0.44  15. (barrel T_0 T_4) (-. (barrel T_0 T_4))   ### Axiom
% 0.20/0.44  16. (down T_0 T_4 T_1) (-. (down T_0 T_4 T_1))   ### Axiom
% 0.20/0.44  17. (in T_0 T_4 T_3) (-. (in T_0 T_4 T_3))   ### Axiom
% 0.20/0.44  18. (-. ((street T_0 T_1) /\ ((lonely T_0 T_1) /\ ((of T_0 T_2 T_3) /\ ((city T_0 T_3) /\ ((hollywood_placename T_0 T_2) /\ ((placename T_0 T_2) /\ ((chevy T_0 T_3) /\ ((white T_0 T_3) /\ ((dirty T_0 T_3) /\ ((old T_0 T_3) /\ ((event T_0 T_4) /\ ((agent T_0 T_4 T_3) /\ ((present T_0 T_4) /\ ((barrel T_0 T_4) /\ ((down T_0 T_4 T_1) /\ (in T_0 T_4 T_3))))))))))))))))) (in T_0 T_4 T_3) (down T_0 T_4 T_1) (barrel T_0 T_4) (present T_0 T_4) (agent T_0 T_4 T_3) (event T_0 T_4) (old T_0 T_3) (dirty T_0 T_3) (white T_0 T_3) (chevy T_0 T_3) (placename T_0 T_2) (hollywood_placename T_0 T_2) (city T_0 T_3) (of T_0 T_2 T_3) (lonely T_0 T_1) (street T_0 T_1)   ### DisjTree 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
% 0.20/0.44  19. (-. (Ex X4, ((street T_0 T_1) /\ ((lonely T_0 T_1) /\ ((of T_0 T_2 T_3) /\ ((city T_0 T_3) /\ ((hollywood_placename T_0 T_2) /\ ((placename T_0 T_2) /\ ((chevy T_0 T_3) /\ ((white T_0 T_3) /\ ((dirty T_0 T_3) /\ ((old T_0 T_3) /\ ((event T_0 X4) /\ ((agent T_0 X4 T_3) /\ ((present T_0 X4) /\ ((barrel T_0 X4) /\ ((down T_0 X4 T_1) /\ (in T_0 X4 T_3)))))))))))))))))) (street T_0 T_1) (lonely T_0 T_1) (of T_0 T_2 T_3) (city T_0 T_3) (hollywood_placename T_0 T_2) (placename T_0 T_2) (chevy T_0 T_3) (white T_0 T_3) (dirty T_0 T_3) (old T_0 T_3) (event T_0 T_4) (agent T_0 T_4 T_3) (present T_0 T_4) (barrel T_0 T_4) (down T_0 T_4 T_1) (in T_0 T_4 T_3)   ### NotExists 18
% 0.20/0.44  20. (-. (Ex X3, (Ex X4, ((street T_0 T_1) /\ ((lonely T_0 T_1) /\ ((of T_0 T_2 X3) /\ ((city T_0 X3) /\ ((hollywood_placename T_0 T_2) /\ ((placename T_0 T_2) /\ ((chevy T_0 X3) /\ ((white T_0 X3) /\ ((dirty T_0 X3) /\ ((old T_0 X3) /\ ((event T_0 X4) /\ ((agent T_0 X4 X3) /\ ((present T_0 X4) /\ ((barrel T_0 X4) /\ ((down T_0 X4 T_1) /\ (in T_0 X4 X3))))))))))))))))))) (in T_0 T_4 T_3) (down T_0 T_4 T_1) (barrel T_0 T_4) (present T_0 T_4) (agent T_0 T_4 T_3) (event T_0 T_4) (old T_0 T_3) (dirty T_0 T_3) (white T_0 T_3) (chevy T_0 T_3) (placename T_0 T_2) (hollywood_placename T_0 T_2) (city T_0 T_3) (of T_0 T_2 T_3) (lonely T_0 T_1) (street T_0 T_1)   ### NotExists 19
% 0.20/0.44  21. (-. (Ex X2, (Ex X3, (Ex X4, ((street T_0 T_1) /\ ((lonely T_0 T_1) /\ ((of T_0 X2 X3) /\ ((city T_0 X3) /\ ((hollywood_placename T_0 X2) /\ ((placename T_0 X2) /\ ((chevy T_0 X3) /\ ((white T_0 X3) /\ ((dirty T_0 X3) /\ ((old T_0 X3) /\ ((event T_0 X4) /\ ((agent T_0 X4 X3) /\ ((present T_0 X4) /\ ((barrel T_0 X4) /\ ((down T_0 X4 T_1) /\ (in T_0 X4 X3)))))))))))))))))))) (street T_0 T_1) (lonely T_0 T_1) (of T_0 T_2 T_3) (city T_0 T_3) (hollywood_placename T_0 T_2) (placename T_0 T_2) (chevy T_0 T_3) (white T_0 T_3) (dirty T_0 T_3) (old T_0 T_3) (event T_0 T_4) (agent T_0 T_4 T_3) (present T_0 T_4) (barrel T_0 T_4) (down T_0 T_4 T_1) (in T_0 T_4 T_3)   ### NotExists 20
% 0.20/0.44  22. (-. (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street T_0 X1) /\ ((lonely T_0 X1) /\ ((of T_0 X2 X3) /\ ((city T_0 X3) /\ ((hollywood_placename T_0 X2) /\ ((placename T_0 X2) /\ ((chevy T_0 X3) /\ ((white T_0 X3) /\ ((dirty T_0 X3) /\ ((old T_0 X3) /\ ((event T_0 X4) /\ ((agent T_0 X4 X3) /\ ((present T_0 X4) /\ ((barrel T_0 X4) /\ ((down T_0 X4 X1) /\ (in T_0 X4 X3))))))))))))))))))))) (in T_0 T_4 T_3) (down T_0 T_4 T_1) (barrel T_0 T_4) (present T_0 T_4) (agent T_0 T_4 T_3) (event T_0 T_4) (old T_0 T_3) (dirty T_0 T_3) (white T_0 T_3) (chevy T_0 T_3) (placename T_0 T_2) (hollywood_placename T_0 T_2) (city T_0 T_3) (of T_0 T_2 T_3) (lonely T_0 T_1) (street T_0 T_1)   ### NotExists 21
% 0.20/0.44  23. (-. ((actual_world T_0) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street T_0 X1) /\ ((lonely T_0 X1) /\ ((of T_0 X2 X3) /\ ((city T_0 X3) /\ ((hollywood_placename T_0 X2) /\ ((placename T_0 X2) /\ ((chevy T_0 X3) /\ ((white T_0 X3) /\ ((dirty T_0 X3) /\ ((old T_0 X3) /\ ((event T_0 X4) /\ ((agent T_0 X4 X3) /\ ((present T_0 X4) /\ ((barrel T_0 X4) /\ ((down T_0 X4 X1) /\ (in T_0 X4 X3)))))))))))))))))))))) (street T_0 T_1) (lonely T_0 T_1) (of T_0 T_2 T_3) (city T_0 T_3) (hollywood_placename T_0 T_2) (placename T_0 T_2) (chevy T_0 T_3) (white T_0 T_3) (dirty T_0 T_3) (old T_0 T_3) (event T_0 T_4) (agent T_0 T_4 T_3) (present T_0 T_4) (barrel T_0 T_4) (down T_0 T_4 T_1) (in T_0 T_4 T_3) (actual_world T_0)   ### NotAnd 1 22
% 0.20/0.44  24. (-. (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3))))))))))))))))))))))) (actual_world T_0) (in T_0 T_4 T_3) (down T_0 T_4 T_1) (barrel T_0 T_4) (present T_0 T_4) (agent T_0 T_4 T_3) (event T_0 T_4) (old T_0 T_3) (dirty T_0 T_3) (white T_0 T_3) (chevy T_0 T_3) (placename T_0 T_2) (hollywood_placename T_0 T_2) (city T_0 T_3) (of T_0 T_2 T_3) (lonely T_0 T_1) (street T_0 T_1)   ### NotExists 23
% 0.20/0.44  25. ((of T_0 T_2 T_3) /\ ((city T_0 T_3) /\ ((hollywood_placename T_0 T_2) /\ ((placename T_0 T_2) /\ ((chevy T_0 T_3) /\ ((white T_0 T_3) /\ ((dirty T_0 T_3) /\ ((old T_0 T_3) /\ ((street T_0 T_1) /\ ((lonely T_0 T_1) /\ ((event T_0 T_4) /\ ((agent T_0 T_4 T_3) /\ ((present T_0 T_4) /\ ((barrel T_0 T_4) /\ ((down T_0 T_4 T_1) /\ (in T_0 T_4 T_3)))))))))))))))) (actual_world T_0) (-. (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3)))))))))))))))))))))))   ### ConjTree 24
% 0.20/0.44  26. (Ex Y, ((of T_0 T_2 T_3) /\ ((city T_0 T_3) /\ ((hollywood_placename T_0 T_2) /\ ((placename T_0 T_2) /\ ((chevy T_0 T_3) /\ ((white T_0 T_3) /\ ((dirty T_0 T_3) /\ ((old T_0 T_3) /\ ((street T_0 T_1) /\ ((lonely T_0 T_1) /\ ((event T_0 Y) /\ ((agent T_0 Y T_3) /\ ((present T_0 Y) /\ ((barrel T_0 Y) /\ ((down T_0 Y T_1) /\ (in T_0 Y T_3))))))))))))))))) (-. (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3))))))))))))))))))))))) (actual_world T_0)   ### Exists 25
% 0.20/0.44  27. (Ex X, (Ex Y, ((of T_0 T_2 T_3) /\ ((city T_0 T_3) /\ ((hollywood_placename T_0 T_2) /\ ((placename T_0 T_2) /\ ((chevy T_0 T_3) /\ ((white T_0 T_3) /\ ((dirty T_0 T_3) /\ ((old T_0 T_3) /\ ((street T_0 X) /\ ((lonely T_0 X) /\ ((event T_0 Y) /\ ((agent T_0 Y T_3) /\ ((present T_0 Y) /\ ((barrel T_0 Y) /\ ((down T_0 Y X) /\ (in T_0 Y T_3)))))))))))))))))) (actual_world T_0) (-. (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3)))))))))))))))))))))))   ### Exists 26
% 0.20/0.46  28. (Ex W, (Ex X, (Ex Y, ((of T_0 T_2 W) /\ ((city T_0 W) /\ ((hollywood_placename T_0 T_2) /\ ((placename T_0 T_2) /\ ((chevy T_0 W) /\ ((white T_0 W) /\ ((dirty T_0 W) /\ ((old T_0 W) /\ ((street T_0 X) /\ ((lonely T_0 X) /\ ((event T_0 Y) /\ ((agent T_0 Y W) /\ ((present T_0 Y) /\ ((barrel T_0 Y) /\ ((down T_0 Y X) /\ (in T_0 Y W))))))))))))))))))) (-. (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3))))))))))))))))))))))) (actual_world T_0)   ### Exists 27
% 0.20/0.46  29. (Ex V, (Ex W, (Ex X, (Ex Y, ((of T_0 V W) /\ ((city T_0 W) /\ ((hollywood_placename T_0 V) /\ ((placename T_0 V) /\ ((chevy T_0 W) /\ ((white T_0 W) /\ ((dirty T_0 W) /\ ((old T_0 W) /\ ((street T_0 X) /\ ((lonely T_0 X) /\ ((event T_0 Y) /\ ((agent T_0 Y W) /\ ((present T_0 Y) /\ ((barrel T_0 Y) /\ ((down T_0 Y X) /\ (in T_0 Y W)))))))))))))))))))) (actual_world T_0) (-. (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3)))))))))))))))))))))))   ### Exists 28
% 0.20/0.46  30. ((actual_world T_0) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of T_0 V W) /\ ((city T_0 W) /\ ((hollywood_placename T_0 V) /\ ((placename T_0 V) /\ ((chevy T_0 W) /\ ((white T_0 W) /\ ((dirty T_0 W) /\ ((old T_0 W) /\ ((street T_0 X) /\ ((lonely T_0 X) /\ ((event T_0 Y) /\ ((agent T_0 Y W) /\ ((present T_0 Y) /\ ((barrel T_0 Y) /\ ((down T_0 Y X) /\ (in T_0 Y W))))))))))))))))))))) (-. (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3)))))))))))))))))))))))   ### And 29
% 0.20/0.46  31. (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))) (-. (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3)))))))))))))))))))))))   ### Exists 30
% 0.20/0.46  32. (-. ((Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))) => (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3))))))))))))))))))))))))   ### NotImply 31
% 0.20/0.46  33. (actual_world T_5) (-. (actual_world T_5))   ### Axiom
% 0.20/0.46  34. (of T_5 T_6 T_7) (-. (of T_5 T_6 T_7))   ### Axiom
% 0.20/0.46  35. (city T_5 T_7) (-. (city T_5 T_7))   ### Axiom
% 0.20/0.46  36. (hollywood_placename T_5 T_6) (-. (hollywood_placename T_5 T_6))   ### Axiom
% 0.20/0.46  37. (placename T_5 T_6) (-. (placename T_5 T_6))   ### Axiom
% 0.20/0.46  38. (chevy T_5 T_7) (-. (chevy T_5 T_7))   ### Axiom
% 0.20/0.46  39. (white T_5 T_7) (-. (white T_5 T_7))   ### Axiom
% 0.20/0.46  40. (dirty T_5 T_7) (-. (dirty T_5 T_7))   ### Axiom
% 0.20/0.46  41. (old T_5 T_7) (-. (old T_5 T_7))   ### Axiom
% 0.20/0.46  42. (street T_5 T_8) (-. (street T_5 T_8))   ### Axiom
% 0.20/0.46  43. (lonely T_5 T_8) (-. (lonely T_5 T_8))   ### Axiom
% 0.20/0.46  44. (event T_5 T_9) (-. (event T_5 T_9))   ### Axiom
% 0.20/0.46  45. (agent T_5 T_9 T_7) (-. (agent T_5 T_9 T_7))   ### Axiom
% 0.20/0.46  46. (present T_5 T_9) (-. (present T_5 T_9))   ### Axiom
% 0.20/0.46  47. (barrel T_5 T_9) (-. (barrel T_5 T_9))   ### Axiom
% 0.20/0.46  48. (down T_5 T_9 T_8) (-. (down T_5 T_9 T_8))   ### Axiom
% 0.20/0.46  49. (in T_5 T_9 T_7) (-. (in T_5 T_9 T_7))   ### Axiom
% 0.20/0.46  50. (-. ((of T_5 T_6 T_7) /\ ((city T_5 T_7) /\ ((hollywood_placename T_5 T_6) /\ ((placename T_5 T_6) /\ ((chevy T_5 T_7) /\ ((white T_5 T_7) /\ ((dirty T_5 T_7) /\ ((old T_5 T_7) /\ ((street T_5 T_8) /\ ((lonely T_5 T_8) /\ ((event T_5 T_9) /\ ((agent T_5 T_9 T_7) /\ ((present T_5 T_9) /\ ((barrel T_5 T_9) /\ ((down T_5 T_9 T_8) /\ (in T_5 T_9 T_7))))))))))))))))) (in T_5 T_9 T_7) (down T_5 T_9 T_8) (barrel T_5 T_9) (present T_5 T_9) (agent T_5 T_9 T_7) (event T_5 T_9) (lonely T_5 T_8) (street T_5 T_8) (old T_5 T_7) (dirty T_5 T_7) (white T_5 T_7) (chevy T_5 T_7) (placename T_5 T_6) (hollywood_placename T_5 T_6) (city T_5 T_7) (of T_5 T_6 T_7)   ### DisjTree 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
% 0.20/0.46  51. (-. (Ex Y, ((of T_5 T_6 T_7) /\ ((city T_5 T_7) /\ ((hollywood_placename T_5 T_6) /\ ((placename T_5 T_6) /\ ((chevy T_5 T_7) /\ ((white T_5 T_7) /\ ((dirty T_5 T_7) /\ ((old T_5 T_7) /\ ((street T_5 T_8) /\ ((lonely T_5 T_8) /\ ((event T_5 Y) /\ ((agent T_5 Y T_7) /\ ((present T_5 Y) /\ ((barrel T_5 Y) /\ ((down T_5 Y T_8) /\ (in T_5 Y T_7)))))))))))))))))) (of T_5 T_6 T_7) (city T_5 T_7) (hollywood_placename T_5 T_6) (placename T_5 T_6) (chevy T_5 T_7) (white T_5 T_7) (dirty T_5 T_7) (old T_5 T_7) (street T_5 T_8) (lonely T_5 T_8) (event T_5 T_9) (agent T_5 T_9 T_7) (present T_5 T_9) (barrel T_5 T_9) (down T_5 T_9 T_8) (in T_5 T_9 T_7)   ### NotExists 50
% 0.20/0.46  52. (-. (Ex X, (Ex Y, ((of T_5 T_6 T_7) /\ ((city T_5 T_7) /\ ((hollywood_placename T_5 T_6) /\ ((placename T_5 T_6) /\ ((chevy T_5 T_7) /\ ((white T_5 T_7) /\ ((dirty T_5 T_7) /\ ((old T_5 T_7) /\ ((street T_5 X) /\ ((lonely T_5 X) /\ ((event T_5 Y) /\ ((agent T_5 Y T_7) /\ ((present T_5 Y) /\ ((barrel T_5 Y) /\ ((down T_5 Y X) /\ (in T_5 Y T_7))))))))))))))))))) (in T_5 T_9 T_7) (down T_5 T_9 T_8) (barrel T_5 T_9) (present T_5 T_9) (agent T_5 T_9 T_7) (event T_5 T_9) (lonely T_5 T_8) (street T_5 T_8) (old T_5 T_7) (dirty T_5 T_7) (white T_5 T_7) (chevy T_5 T_7) (placename T_5 T_6) (hollywood_placename T_5 T_6) (city T_5 T_7) (of T_5 T_6 T_7)   ### NotExists 51
% 0.20/0.46  53. (-. (Ex W, (Ex X, (Ex Y, ((of T_5 T_6 W) /\ ((city T_5 W) /\ ((hollywood_placename T_5 T_6) /\ ((placename T_5 T_6) /\ ((chevy T_5 W) /\ ((white T_5 W) /\ ((dirty T_5 W) /\ ((old T_5 W) /\ ((street T_5 X) /\ ((lonely T_5 X) /\ ((event T_5 Y) /\ ((agent T_5 Y W) /\ ((present T_5 Y) /\ ((barrel T_5 Y) /\ ((down T_5 Y X) /\ (in T_5 Y W)))))))))))))))))))) (of T_5 T_6 T_7) (city T_5 T_7) (hollywood_placename T_5 T_6) (placename T_5 T_6) (chevy T_5 T_7) (white T_5 T_7) (dirty T_5 T_7) (old T_5 T_7) (street T_5 T_8) (lonely T_5 T_8) (event T_5 T_9) (agent T_5 T_9 T_7) (present T_5 T_9) (barrel T_5 T_9) (down T_5 T_9 T_8) (in T_5 T_9 T_7)   ### NotExists 52
% 0.20/0.46  54. (-. (Ex V, (Ex W, (Ex X, (Ex Y, ((of T_5 V W) /\ ((city T_5 W) /\ ((hollywood_placename T_5 V) /\ ((placename T_5 V) /\ ((chevy T_5 W) /\ ((white T_5 W) /\ ((dirty T_5 W) /\ ((old T_5 W) /\ ((street T_5 X) /\ ((lonely T_5 X) /\ ((event T_5 Y) /\ ((agent T_5 Y W) /\ ((present T_5 Y) /\ ((barrel T_5 Y) /\ ((down T_5 Y X) /\ (in T_5 Y W))))))))))))))))))))) (in T_5 T_9 T_7) (down T_5 T_9 T_8) (barrel T_5 T_9) (present T_5 T_9) (agent T_5 T_9 T_7) (event T_5 T_9) (lonely T_5 T_8) (street T_5 T_8) (old T_5 T_7) (dirty T_5 T_7) (white T_5 T_7) (chevy T_5 T_7) (placename T_5 T_6) (hollywood_placename T_5 T_6) (city T_5 T_7) (of T_5 T_6 T_7)   ### NotExists 53
% 0.20/0.46  55. (-. ((actual_world T_5) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of T_5 V W) /\ ((city T_5 W) /\ ((hollywood_placename T_5 V) /\ ((placename T_5 V) /\ ((chevy T_5 W) /\ ((white T_5 W) /\ ((dirty T_5 W) /\ ((old T_5 W) /\ ((street T_5 X) /\ ((lonely T_5 X) /\ ((event T_5 Y) /\ ((agent T_5 Y W) /\ ((present T_5 Y) /\ ((barrel T_5 Y) /\ ((down T_5 Y X) /\ (in T_5 Y W)))))))))))))))))))))) (of T_5 T_6 T_7) (city T_5 T_7) (hollywood_placename T_5 T_6) (placename T_5 T_6) (chevy T_5 T_7) (white T_5 T_7) (dirty T_5 T_7) (old T_5 T_7) (street T_5 T_8) (lonely T_5 T_8) (event T_5 T_9) (agent T_5 T_9 T_7) (present T_5 T_9) (barrel T_5 T_9) (down T_5 T_9 T_8) (in T_5 T_9 T_7) (actual_world T_5)   ### NotAnd 33 54
% 0.20/0.46  56. (-. (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W))))))))))))))))))))))) (actual_world T_5) (in T_5 T_9 T_7) (down T_5 T_9 T_8) (barrel T_5 T_9) (present T_5 T_9) (agent T_5 T_9 T_7) (event T_5 T_9) (lonely T_5 T_8) (street T_5 T_8) (old T_5 T_7) (dirty T_5 T_7) (white T_5 T_7) (chevy T_5 T_7) (placename T_5 T_6) (hollywood_placename T_5 T_6) (city T_5 T_7) (of T_5 T_6 T_7)   ### NotExists 55
% 0.20/0.46  57. ((street T_5 T_8) /\ ((lonely T_5 T_8) /\ ((of T_5 T_6 T_7) /\ ((city T_5 T_7) /\ ((hollywood_placename T_5 T_6) /\ ((placename T_5 T_6) /\ ((chevy T_5 T_7) /\ ((white T_5 T_7) /\ ((dirty T_5 T_7) /\ ((old T_5 T_7) /\ ((event T_5 T_9) /\ ((agent T_5 T_9 T_7) /\ ((present T_5 T_9) /\ ((barrel T_5 T_9) /\ ((down T_5 T_9 T_8) /\ (in T_5 T_9 T_7)))))))))))))))) (actual_world T_5) (-. (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))))   ### ConjTree 56
% 0.20/0.46  58. (Ex X4, ((street T_5 T_8) /\ ((lonely T_5 T_8) /\ ((of T_5 T_6 T_7) /\ ((city T_5 T_7) /\ ((hollywood_placename T_5 T_6) /\ ((placename T_5 T_6) /\ ((chevy T_5 T_7) /\ ((white T_5 T_7) /\ ((dirty T_5 T_7) /\ ((old T_5 T_7) /\ ((event T_5 X4) /\ ((agent T_5 X4 T_7) /\ ((present T_5 X4) /\ ((barrel T_5 X4) /\ ((down T_5 X4 T_8) /\ (in T_5 X4 T_7))))))))))))))))) (-. (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W))))))))))))))))))))))) (actual_world T_5)   ### Exists 57
% 0.20/0.46  59. (Ex X3, (Ex X4, ((street T_5 T_8) /\ ((lonely T_5 T_8) /\ ((of T_5 T_6 X3) /\ ((city T_5 X3) /\ ((hollywood_placename T_5 T_6) /\ ((placename T_5 T_6) /\ ((chevy T_5 X3) /\ ((white T_5 X3) /\ ((dirty T_5 X3) /\ ((old T_5 X3) /\ ((event T_5 X4) /\ ((agent T_5 X4 X3) /\ ((present T_5 X4) /\ ((barrel T_5 X4) /\ ((down T_5 X4 T_8) /\ (in T_5 X4 X3)))))))))))))))))) (actual_world T_5) (-. (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))))   ### Exists 58
% 0.20/0.46  60. (Ex X2, (Ex X3, (Ex X4, ((street T_5 T_8) /\ ((lonely T_5 T_8) /\ ((of T_5 X2 X3) /\ ((city T_5 X3) /\ ((hollywood_placename T_5 X2) /\ ((placename T_5 X2) /\ ((chevy T_5 X3) /\ ((white T_5 X3) /\ ((dirty T_5 X3) /\ ((old T_5 X3) /\ ((event T_5 X4) /\ ((agent T_5 X4 X3) /\ ((present T_5 X4) /\ ((barrel T_5 X4) /\ ((down T_5 X4 T_8) /\ (in T_5 X4 X3))))))))))))))))))) (-. (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W))))))))))))))))))))))) (actual_world T_5)   ### Exists 59
% 0.20/0.46  61. (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street T_5 X1) /\ ((lonely T_5 X1) /\ ((of T_5 X2 X3) /\ ((city T_5 X3) /\ ((hollywood_placename T_5 X2) /\ ((placename T_5 X2) /\ ((chevy T_5 X3) /\ ((white T_5 X3) /\ ((dirty T_5 X3) /\ ((old T_5 X3) /\ ((event T_5 X4) /\ ((agent T_5 X4 X3) /\ ((present T_5 X4) /\ ((barrel T_5 X4) /\ ((down T_5 X4 X1) /\ (in T_5 X4 X3)))))))))))))))))))) (actual_world T_5) (-. (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))))   ### Exists 60
% 0.20/0.46  62. ((actual_world T_5) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street T_5 X1) /\ ((lonely T_5 X1) /\ ((of T_5 X2 X3) /\ ((city T_5 X3) /\ ((hollywood_placename T_5 X2) /\ ((placename T_5 X2) /\ ((chevy T_5 X3) /\ ((white T_5 X3) /\ ((dirty T_5 X3) /\ ((old T_5 X3) /\ ((event T_5 X4) /\ ((agent T_5 X4 X3) /\ ((present T_5 X4) /\ ((barrel T_5 X4) /\ ((down T_5 X4 X1) /\ (in T_5 X4 X3))))))))))))))))))))) (-. (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))))   ### And 61
% 0.20/0.46  63. (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3)))))))))))))))))))))) (-. (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))))   ### Exists 62
% 0.20/0.46  64. (-. ((Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3)))))))))))))))))))))) => (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W))))))))))))))))))))))))   ### NotImply 63
% 0.20/0.46  65. (-. (((Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))) => (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3))))))))))))))))))))))) /\ ((Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3)))))))))))))))))))))) => (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))))))   ### NotAnd 32 64
% 0.20/0.46  66. (-. (-. (-. (((Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))) => (Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3))))))))))))))))))))))) /\ ((Ex Z, ((actual_world Z) /\ (Ex X1, (Ex X2, (Ex X3, (Ex X4, ((street Z X1) /\ ((lonely Z X1) /\ ((of Z X2 X3) /\ ((city Z X3) /\ ((hollywood_placename Z X2) /\ ((placename Z X2) /\ ((chevy Z X3) /\ ((white Z X3) /\ ((dirty Z X3) /\ ((old Z X3) /\ ((event Z X4) /\ ((agent Z X4 X3) /\ ((present Z X4) /\ ((barrel Z X4) /\ ((down Z X4 X1) /\ (in Z X4 X3)))))))))))))))))))))) => (Ex U, ((actual_world U) /\ (Ex V, (Ex W, (Ex X, (Ex Y, ((of U V W) /\ ((city U W) /\ ((hollywood_placename U V) /\ ((placename U V) /\ ((chevy U W) /\ ((white U W) /\ ((dirty U W) /\ ((old U W) /\ ((street U X) /\ ((lonely U X) /\ ((event U Y) /\ ((agent U Y W) /\ ((present U Y) /\ ((barrel U Y) /\ ((down U Y X) /\ (in U Y W)))))))))))))))))))))))))))   ### NotNot 65
% 0.20/0.46  % SZS output end Proof
% 0.20/0.46  (* END-PROOF *)
%------------------------------------------------------------------------------